3D ANIMATION PROJECT - 3D Studio Max
During this practical skills unit, you will develop an understanding of how to work with 3DS Max to produce a short animated scene. You will learn how to use the program through a series of in-class lessons, activities, tutorials and training exercises.
UNIT LENGTH: approximately 10-12 class periods (includes training and project work)
WANT SOME INSPIRATION?
Ask your Instructor to display some exemplars on Google Classroom.
Check out the gallery/tutorial website of Bluevale grad, Tyson Ibele. Tyson is a largely self-taught 3D animation wizard. His website features dozens of amazing samples of animation work - most of which was produced using 3DS Max, the same program you will be using in class.
TRAINING
3D STUDIO - BASIC TUTORIALS (FROM THE PROGRAM HELP MENU)
Click here to download the Material Library for 3DS Max 2010.
FINAL PROJECT SUGGESTIONS (IF YOU GET STUCK FOR IDEAS):
1. ANIMATED LOGO/3D TEXT DESIGN:
2. ORIGINAL ANIMATED SCENE (BEGINNER)
2. ORIGINAL ANIMATED SCENE (ADVANCED)
UNIT LENGTH: approximately 10-12 class periods (includes training and project work)
WANT SOME INSPIRATION?
Ask your Instructor to display some exemplars on Google Classroom.
Check out the gallery/tutorial website of Bluevale grad, Tyson Ibele. Tyson is a largely self-taught 3D animation wizard. His website features dozens of amazing samples of animation work - most of which was produced using 3DS Max, the same program you will be using in class.
TRAINING
- Your instructor will conduct a number of lessons and training activities in class to introduce the software.
- The class tutorial activities provided will help you develop basic software skills. These tutorials will be checked as part of your skills development mark.
- ALL STUDENTS WILL COMPLETE AT LEAST 2-3 TUTORIALS DURING THIS UNIT AND SUBMIT AT LEAST ONE FOR MARKING (completed as a rendered scene with camera and effective lighting).
- You should plan to complete at least ONE modelling tutorial and ONE animation tutorial to ensure you have a good understanding of the different steps in the 3D animation process.
- Training should take approx. 4-5 classes. You are free to try out some of the tutorial available online - feel free to search!
- You are STRONGLY recommended to watch the ESSENTIAL SKILLS MOVIES (found in Help Menu) as a way to get introduced to the 3DS workspace.
- You are free to choose which tutorials to complete based on your personal skill level and interest.
3D STUDIO - BASIC TUTORIALS (FROM THE PROGRAM HELP MENU)
- MODELLING A CHESS SET
- MODELLING AN AIRPLANE
- MODELLING A LEVEL DESIGN
- MODELLING A LOW-POLY CHARACTER
- BASIC GROUND/TEXT, thanks to Mr. G. Booker (Glenview Park SS)
- SPACE SHIP, thanks to Mr. G. Booker (Glenview Park SS)
- ATTACH A CAMERA TO A PATH. from Mr. Stemmler
- MECHANICAL ARM
- 3DSTUDIOMAX TUTORIALS (variety of tutorials to try)
- NEWTUTORIALS.COM
- NALDZGRAPHICS.COM
- AUTODESK.COM (manufacturer website)
Click here to download the Material Library for 3DS Max 2010.
FINAL PROJECT SUGGESTIONS (IF YOU GET STUCK FOR IDEAS):
1. ANIMATED LOGO/3D TEXT DESIGN:
- Create a short animated video (min. 300 frames = 10 seconds) featuring your original personal logo design that you created near the start of the course (imported into 3DS Max as vector graphic).
- You will turn your logo into a 3D object using 3DS Max tools and add textures/materials as required to enhance object's appearance. The logo MUST be animated in some way.
- You will model an environment for your logo (background, objects, etc. as required). At least ONE object must not be a primitive shape (this means you have applied significant changes to the object, such as extrude, bevel, etc.).
- You will add lighting and cameras as required to enhance appearance of scene.
- You should have min. 3 lights in the scene.
- Both lighting and cameras should be animated in some way.
- You will add realistic textures, effects, etc. to produce a high-quality animated sequence that you will render as an AVI file for use in your final portfolio website (splash page?).
2. ORIGINAL ANIMATED SCENE (BEGINNER)
- You are recommended to find a source image from the Internet to use as your model “inspiration” or you can design your own using the 3-view model sheet provided.
- POSSIBLE IDEAS - pool table, mini-golf course, bowling alley, medieval castle with gate/drawbridge, trebuchet/catapult, ping pong table/game, architectural walk-through/fly-by, cartoon character modelling, spaceship/jet fighter/car
- You will need to create a 3-view sketch of the main objects you plan to create prior to beginning work on the computer. These rough sketches must be checked by your instructor.
- Scene should be minimum 300 frames (approx. 10 seconds in length).
- Must have a background for the scene (including ground for models to “stand” on). You should use boxes, etc. to apply images/materials to create background
- Scene will feature at least 3 lights (with cast shadows applied to create depth)
- Scene will feature at least 1 camera that has been animated in some way (fly around, etc.)
- At least one object in the scene must be animated (NOT including the camera) – should be reasonably complex animation that lasts the entire duration of the scene
2. ORIGINAL ANIMATED SCENE (ADVANCED)
- You will produce an original scene using new objects/models.
- Specifications for the scene are the same as above.
- Models/scene SHOULD showcase advanced functions, including: bones, hypervoxels, advanced modifications, animated textures, bump mapping, etc.
- Scene will be rendered with sophisticated lighting, effective backdrop/ground and should feature multiple cameras.
HOW YOU'LL BE MARKED
Because students coming into this unit have widely varied skills, this activity is marked differently than previous projects during the comm-tech course. Students will be evaluated based on a combination of:
- SKILLS DEVELOPMENT
- COMPLETED TUTORIAL/TRAINING ACTIVITIES
- ORIGINAL PROJECT MATERIAL AND/OR RENDERED TRAINING ACTIVITIES
- DOWNLOAD 3DS MAX or MAYA FOR FREE! Autodesk provides free trials
Click here to view the 3DS Max unit expectations/rubric.
WHAT YOU'LL HAND IN Due TBA
- COMPLETED TUTORIAL FILES (3DS MAX) - COMPLETED ACTIVITIES (see unit expectations)
- AT LEAST ONE FULLY RENDERED 3DS MAX ACTIVITY/PROJECT (original project or completed tutorial)
- SOURCE IMAGE(S) AND/OR ORIGINAL PROJECT DESIGNS/SKETCHES (as applicable - level 3-4 achievement)